RPG Items & Their Synonyms
Items in RPGs will, of course, depend on the story and setting of the game. However, there are clearly some classes of items that persist throughout the genre so that players can grab familiar tools & trinkets no matter what game they’re playing.
This list is here to help you come up with ideas for items in your own games based on some common tropes across RPGs of all shapes and sizes.
Medicines

These items are magical drinks or lotions that can restore health and stamina, or remove status effects. Sometimes they even inflict states or cause damage to foes.
Potion, Water, Stimulant, Medicine, Antidote, Drops, Elixir, Ether, Capsule, Patch, Pill, Lotion, Drug, Powder, Juice, Heal, Balm, Salve, Remedy, Restore(r), Incense, Scent, Perfume, Lemonade, Soda, Pop, Cure, Lure, Repel / Repellent, Revive, Nectar, Dew, Spray, Panacea, Mixture, Tranquiliser.
Some games also use the names of specific vitamins for healing items or stat modifiers:
Retinol, Thiamin, Riboflavin, Niacin, Biotin, Folic Acid, Vitamin C, Calcium, Iron, Protein, Zinc, Iodine, Magnesium, Potassium, Selenium, Sodium, [Stat] Up, [Stat] Booster.
Foods
We’ve broken this section down further since the list of things you can use as food in a game is almost infinite – but we’ve included some common or interesting ones here! Generally speaking foods will have restorative properties in game, or give the characters special abilities.
Fruits, Vegetables & Other Plants

Apple, Berry, Bulb, Mint, Apricot, Acorn, Olive (oil), Avocado, Mushroom, Banana, Basil, Bamboo Shoots, Root, Herb, Leaf, Petal, Blackberry, [prefix]Wort, Truffle, Seeds, Fern, Tomato, Radish, Durian, Cherry, Chestnut, Peach, Strawberry, Pear, Orange, Persimmon, Plum, Fig, Kiwi, Mango, Guava, Papaya, Raspberry, Pineapple, Pomegranate, Seaweed, Melon, Watermelon, Grapes, Corn, Blueberry, Passionfruit, Chili, Lychee, Pitaya / Dragon Fruit, Star Fruit, Flower, Rose, Pepper, Grains, Carrot, Leek, Lettuce, Onion, Garlic, Potato, Plant, Beans, Cress, Greens, Coconut, Lemon, Lime, Nut, Pumpkin, Wheat.
Meat, Poultry & Fish

Meat, Steak, Bacon, Egg, Fillet, Ham, Burger Patty, Fish, Drumstick, Thigh, Wing, Chop, Bass, Trout, Salmon, Carp, Beef, Pork, Chicken, Turkey, Crab, Oyster, Seafood.
Cooked Foods & Others

Burger, Baguette, Bread, Candy, Sweets, Treat, Butter, Cake, Ice Cream (Cone), Cheese, Sauce, Sausage, Milk, Milkshake, Salt, Curry, Spice, Honey, Honeycomb, Cream, Mochi, Honey, Horseradish, Noodles, Soup, Jam, Cookie, Biscuit, Pasta, Crisps, Chips, Snack, Rice, Salad, Tea, Coffee, Tofu, Tempeh, Vinegar, Sushi, Wasabi, Yogurt, Cider, Mead, Sugar.
The names of a bunch of these could be preceded by different adjectives. For example, if you don’t want to include real meat in your game you can literally pop the word “Veggie” in front of any animal foodstuff. You can also have several foods of the same type that do different things, like an “Ice Berry” and a “Fire Berry”.
Defensive Equipment

Items that can be specifically equipped to characters to carry at all times, raising their defence or preventing status effects.
Shield, Buckler, Pot Lid, Suit, Vest, Armor, Plate, (Chain)Mail, Hauberk, Byrnie, Clothing, Brigandine, Breastplate, Cuirass, Robe, Vestment, Cloak, Dress, Pinafore, Gown, Garment, Top, Cape, Mantle, Toga, Tunic, Blazer, Costume, Poncho, Gear, Helmet / Helm, Hat, Bandana, Headband, Hairband, Headdress, Turban, Hood, Cap, Crown, Circlet, Headpiece, Brace(s), Pads / Padding, Protector, Coat, Gi, Garb, Glove, Gauntlet, Greaves, Boots, Shoes, Tights, Trousers, Shin Guards, Veil.
Offensive Equipment

Items that can be specifically equipped to characters to carry at all times, raising their attack or allowing them to use different skills and spells.
Sword, Broadsword, Blade, Falchion, Rapier, Foil, Gladius, Cutlass, Scimitar, Excalibur, Claymore, Katana, Kotetsu, Staff, Wand, Rod, Spellbook, Flail, Morning Star, Mace, Sceptre, Axe, Hatchet, Tomahawk, Bardiche, Spear, Harpoon, Stave, Pole, Lance, Fork, Trident, Halberd, Claw, Glove, Knuckles, Bow & Arrows, Crossbow, Quiver, Knife, Dagger, Machete, Whip, Fan, Chain, Nunchaku (Nunchucks), Bomb, Grenade, Snowball, Club, Bar, Hammer, Mallet, Boomerang, Shuriken, [Monster's]-Bane, [Monster]-Slayer, Poker, Needle, Breaker, Cudgel, Wrench, Weapon, Book, Tome, Branch, Torch, Sickle, Scythe, Slingshot, Catapult.
Accessories

Wearable items that are permanently equipped to a character unless swapped by the player, usually having special effects other than just stat changes.
Band, Belt, Glasses, Spectacles / Specs, Lenses, Scope, Telescope, Binoculars, Spyglass, Goggles, Scarf, Badge, Charm, Ring, Bell, Bangle, Bracelet, Necklace, Mask, Scuba Gear, Gas Mask, Sash, Cuff, Handkerchief, Boots, Shoes, Dice, Earring, Feather, Plume, Down, Parasol, Umbrella, Anklet, Shackle, Ribbon, Bow, Sachet.
Key Items & Tools

These items are given to the party during the story of the game and fulfil an important role. They usually cannot be sold or consumed and instead provide means of transport or progression.
Since these items depend heavily on the story of the game itself, this category is a rather eclectic mix of different objects.
Bicycle, Skates, Sneakers, Surfboard, Canoe, Kayak, Guide, Balloon, Parcel, Mail, Letter, Postcard, Scroll, Note, Memo, Journal, Notebook, Notepad, Magazine, Catalogue, Brochure, Organiser, Pass, Passport, Ticket, Permit, Pot, Pouch, Backpack, Satchel, Sack, Case, Box, Trunk, Container, Vessel, Voucher, Coupon, Bottle, [ID] Card, Flag, Photo, Book, Disk Drive, Key, Key Card, Battery, Tag, Drill, Rope, Pickaxe, Fishing Rod, Book, Wallet, Purse, Clue, Hourglass, Timer, Capsule, Magnet, Metronome, Mirror, Radar, Scanner, Seeker, Locator, Sensor, Map, Toy, Jar, Phone, Pocket TV, Tablet, Watering Can, Pail, Bucket, Spring, Coil, Spoon, Fork, Shovel, Spade, Hook, Compass, Broom, Brush, Flippers, Wetsuit, Saw, Net, Ladder, Camera, Paraglider.
Treasures

Rare and valuable items usually placed in the game world to give the player rewards for completing quests without giving them money directly. Sometimes they’re also involved in side quests and trading sequences.
Crystal, Orb, Coin, Amulet, Fossil, Ore, Autograph, Key, Glass, Cup, Nugget, Pearl, Dish, Shard, Cap, Gem, Comet, Meteorite, Wreath, Medal, Order, Crest, Honor, Marble, Nugget, Amber, Relic, Statue, Vase, Ruby, Diamond, Sapphire, Emerald, Amethyst, Opal, Topaz, Jade, Bouquet, Rosette, Stardust, Stickers, Stamps, Souvenir, Fragment, Pendant, Figurine, Kaleidoscope, Coral, Seal.
For precious gems, also consider adding the suffix -ite to random keywords associated with your world or game.
For coins or currency you might consider some of the following names:
Penny, Groat, Peso, Shilling, Dollar, Sixpence, Ryal, Lira, Doubloon, Dinari, Sovereign, Farthing, Koruna, Punt, Crown, Florin, Token, Rupee, Laurel, Noble, Medallion, Trite, Drachma, Rand, Guilder, Escudo, Mark, Quetzal, Franc, Solidus, Pennant, Aureus, Guinea, Emblem.
Monster Parts

Items dropped by monsters, they can often be fashioned into other items like weapons, armors and potions.
Fang, Tooth, Slime, Sludge, Goo, Ectoplasm, Jelly, Bones, Skull, Scale, Tail, Claw, Nails, Barb, Stinger, Spine, Eyeball, Wing, Tongue, Shell, Tentacle, Beak, Talon, Feather, Plume, Down, Wool, Fur, Hide, Horn, Guts, Hoof, Fin.
Musical Instruments

Special items that are sometimes used by musical characters as weapons, but can also progress the story and open new paths in the overworld.
Flute, Whistle, Drums, Lute, Bell, Chimes, Harp, Ocarina, Pan Pipes, Horn, Triangle, Cymbal, Cello, Organ, Keyboard, Marimba, Glockenspiel, Xylophone, Castanets, Cowbell, Gong, Kalimba, Maracas, Music Box, Tambourine, Vibraphone, Wooden Fish / Frog, Bongos, Djembe, Accordion, Bagpipes, Bassoon, Bugle, Conch, Didgeridoo, Trumpet, Trombone, Saxophone, Tuba, Euphonium, Kazoo, Harmonica, Piccolo, Recorder, Shehnai, Balalaika, Banjo, Dulcimer, Erhu, Fiddle, Guitar, Harpsichord, Hurdy-gurdy, Mandolin, Piano, Shamisen, Sitar, Ukulele, Viola, Violin, Zither.
The musical instruments you use should probably match the mythology of the real world location on which your game is based (if it is). Wikipedia’s gigantic list of musical instruments may prove useful for this.
Materials

Sometimes these are items in their own right, to be bought, sold or crafted into other things. They can also be used as a prefix for weapons and treasures, e.g. Wooden Sword.
Wood, Twig, Branch, Stick, Metal, Copper, Bronze, Silver, Gold, Platinum, Iron, Stone, Rock, Grit, Dust, Gravel, Pebble, Slate, Chalk, Charcoal, Coal, Clover, Yarn, String, Fabric, Cloth, Cotton, Knot, Clay, Moss, Magma, Lava, Brimstone, Ice, Snow, Glass, Thorns, Ash, Sand, Trash, Rubbish, Garbage, Web, Silk, Seashell, Rubber, Flint, Pine Cone, Phosphorus, Sulphur, Mulch, Pollen.
Consider adding the suffixes -ite, -ine or -ium to other words to invent new materials for your game world.
In future we will probably break this article down into more helpful guides that dive into each item type, ideas for what they could do in game, and other prefixes and suffixes you can give them to make them sound cool.
For now we hope this huge list helps to inspire your own creations!


