GMC Jam 57 Voting Open Now
Voting in the GMC Jam 57 is now open. Reviewers have 20 days up until November 23rd to play the 16 entries in the jam and vote for their favourites.
Voting in the GMC Jam 57 is now open. Reviewers have 20 days up until November 23rd to play the 16 entries in the jam and vote for their favourites.
Welcome to the final entry in my series of posts about making a game in five days! The GMC Jam 57 is nearly over and my entry, Let Me Just Use This For A Second, is finished!
Venture out into a whole new world with people to meet and puzzles to solve. Our hero, a nameless blob person, is dropped into a world in need of some good deeds.
We’re coming up fast to the end of the GMC Jam now with just 19 hours left until the deadline. My entry is fully playable, but I’m trying to cram in more content in the time I have left! Read on to find out what’s new since yesterday.
My GMC Jam entry is now coming together as an experience players can actually enjoy rather than a loose collection of mechanics. So what’s changed in the last 24 hours? let’s dive in and take a look!
Time for the second devlog of my GMC Jam 57 entry, called “Let me just use this for a second”.
Yesterday marked the beginning of the 57th GMC Jam, and I’m entering a game! I thought it would make a great case study for a series of posts here, so that you too can learn how to make a finished game in just five days.
The 57th GMC Jam, where GameMaker users will compete to make the best game in 5 days, has now begun!
GMC Jam 57 starts this Wednesday at midday! Make the best GameMaker game you can in 5 days and you could win a copy of our All Fonts Pack.
Make the best GameMaker game in 5 days and win a copy of our All Fonts Pack!
A pirate ship has harpooned their latest catch: two massive manatees by the name of Siegfried and Montague. Problem is… they’re heavily armed.
On her 20th birthday, Yume Tanaka, too shy to speak and fed up with the usual human forms of love, finds a life-changing, high-calibre relationship in an unexpected place.
Monoquous, a spin on my previous series Innoquous, is a puzzle platformer game in which you can phase through walls, floors and ceilings, turning the world to make them your new opposite-coloured floor.
Play as the last ever drone, exploring the nearby lab and avoiding dangerous security measures. Learn the tale of the last surviving lab technician, and collect a handful of cultural references on scraps of paper. Most of all, enjoy exploring.
Take control of the pod family as they undertake a dangerous journey armed only with peashooters!